TVPredictions.com: PriceGrabber.com says sales of the high-def disc player are booming. Washington, D.C. (December 2, 2008) -- Newspapers across the nation reported over the weekend that many Black Friday shoppers purchased sub $200 Blu-ray players. Some publications called the high-def disc player one of the hottest items on consumers' shopping lists.
"Flatscreen TVs, Blu-Ray players, vacuum cleaners and toys were selling fast at a Wal-Mart store at Fairfax, Va," Money/CNN reported Friday. One newspaper said a $128 Magnavox Blu-ray player was sold out by 9:30 a.m. at another Wal-Mart.
In 1997, a new technology emerged that brought digital sound and video into homes all over the world. It was called DVD, and it revolutionized the movie industry.
The industry is set for yet another revolution with the introduction of Blu-ray Discs (BD) in 2006. With their high storage capacity, Blu-ray discs can hold and play back large quantities of high-definition video and audio, as well as photos, data and other digital content.
In this article, HowStuffWorks explains how the Blu-ray disc works and how it was developed, and we'll see how it stacks up against some other new digital video formats on the horizon.
Wii to Set Records in '08, PS3 to Overtake 360 in '09
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Led by the PlayStation 2 (PS2), the "128-bit" generation of video game systems has reached a record global installed base that is expected to exceed 180 million units. Of course, the PS2 was the best-selling game system ever. With high hardware prices and a slow start for most of the current generation of game systems (Microsoft Xbox 360, Nintendo Wii, PlayStation 3), DFC Intelligence had originally forecasted that it would not be until 2012 that the installed base for the current generation started to match that of the 128-bit systems.
However, 2007 was a record year on all fronts, as sales of PC and video games reached an all-time high and overall worldwide industry sales soared over the $50 billion mark. DFC Intelligence forecasts that sales for the current generation of systems will pass the 180 million mark in 2011.
"The Xbox 360 was unable to take advantage of Sony's struggles to build the type of large lead needed to maintain a long-term advantage."
1. GTA IV – Xbox 360 – 1.85 million* 2. Mario Kart Wii – Wii – 1.12 million 3. GTA IV – PS3 – 1.00 million* 4. Wii Play w/ remote – Wii – 360K 5. Super Smash Bros. Brawl – Wii – 326K 6. Gran Turismo 5: Prologue – PS3 – 224K 7. Pokemon Mystery Dungeon: Explorers of Darkness – DS – 202K 8. Pokemon Mystery Dungeon: Explorers of Time – DS – 202K 9. Guitar Hero III – Wii – 152K 10. Call of Duty 4: Modern Warfare – Xbox 360 – 141K*
* includes bundles, collector's editions, GOTY editions
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NPD March 2008
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US VIDEO GAMES INDUSTRY - MARCH 2008 Software: $945.6m (+63%) Hardware: $551.3m (+46%) Accessories: $220m (+58%) Total Games: $1.7 billion (+57%)
TOP-SELLING HARDWARE - MARCH 2008 Wii--721,000 Nintendo DS--698,000 PlayStation Portable--297,000 Xbox 360--262,000 PlayStation 3--257,000 PlayStation 2--216,000
TOP-SELLING SOFTWARE - MARCH 2008 Title / Publisher / Release Date / Units 1) Super Smash Bros. Brawl (Wii) / Nintendo / March 2008 / 2.7M 2) Tom Clancy's Rainbow Six: Vegas 2* (360) / Ubisoft / March 2008 / 752.3K 3) Army of Two (360) / Electronic Arts / March 2008 / 606.1K 4) Wii Play w/ Remote (Wii) / Nintendo / Feb. 2007 / 409.8K 5) God of War: Chains of Olympus (PSP) / Sony / March 2008 / 340.5K 6) Crisis Core: Final Fantasy VII (PSP) / Square Enix / March 2008 / 301.6K 7) Guitar Hero III: Legends of Rock (Wii) / Activision / Oct. 2007 / 264.1K 8) MLB 2K8 (360) / Take-Two Interactive / March 2008 / 237.1K 9) Call of Duty 4: Modern Warfare* (360) / Activision / Nov. 2007 / 237K 10) Army of Two (PS3) / Electronic Arts / March 2008 / 224.9K *Includes Collector's, Limited, Legendary, Bundles (Guitars) Editions